Learning Goals/Objectives

Learning Objective #1:

Understand the key concepts and principles of gamification in eLearning, including how it can be used to increase engagement and motivation.

How will this be assessed in an online setting?

  • Quizzes or exam that tests the student's understanding of the key concepts and principles of gamification in eLearning.

  • Self-reflection prompts or written assignments that ask students to think about how they have seen gamification increase engagement and motivation in their own learning experiences.

Learning Objective #2:

Learn how to design and implement gamification elements into eLearning content, including game-based activities, points systems, and rewards.

How will this be assessed in an online setting?

  • Design and implement assignments that ask students to create their own game-based activities, points systems, and rewards.

  • Peer review activities where students review and provide feedback on their classmates' design and implementation assignments.

Learning Objective #3:

Explore best practices for effectively integrating gamification into eLearning courses and assessing its impact on learner engagement and outcomes.

How will this be assessed in an online setting?

  • Discussion forums or group projects where students can share and discuss best practices for integrating gamification into eLearning courses.

  • Research or literature review assignments that ask students to investigate and report on the impact of gamification on learner engagement and outcomes.

  • Surveys or interviews that allow students to assess the impact of gamification in their own learning experience.