
Learning Goals/Objectives
Learning Objective #1:
Understand the key concepts and principles of gamification in eLearning, including how it can be used to increase engagement and motivation.
How will this be assessed in an online setting?
Quizzes or exam that tests the student's understanding of the key concepts and principles of gamification in eLearning.
Self-reflection prompts or written assignments that ask students to think about how they have seen gamification increase engagement and motivation in their own learning experiences.
Learning Objective #2:
Learn how to design and implement gamification elements into eLearning content, including game-based activities, points systems, and rewards.
How will this be assessed in an online setting?
Design and implement assignments that ask students to create their own game-based activities, points systems, and rewards.
Peer review activities where students review and provide feedback on their classmates' design and implementation assignments.
Learning Objective #3:
Explore best practices for effectively integrating gamification into eLearning courses and assessing its impact on learner engagement and outcomes.
How will this be assessed in an online setting?
Discussion forums or group projects where students can share and discuss best practices for integrating gamification into eLearning courses.
Research or literature review assignments that ask students to investigate and report on the impact of gamification on learner engagement and outcomes.
Surveys or interviews that allow students to assess the impact of gamification in their own learning experience.