
My EdTech Vision
My ideal learning environment would be designed for high school students interested in careers in the STEM field, specifically product design. My overarching goals for content in the cognitive domain would be to help students develop a strong foundation in design principles, as well as the skills to apply these principles in the creation of innovative and functional products. In the SEL domain, my goal would be to help students develop strong problem-solving and critical thinking skills, as well as the ability to communicate their ideas effectively and work collaboratively with others.
To achieve these goals, the ideal learning environment would combine online and face-to-face learning opportunities. Online, students would have access to a range of resources, including multimedia lectures, interactive simulations, and collaborative workspaces. I would also offer synchronous online sessions where students could work with their teachers and peers in real time, as well as asynchronous opportunities for students to work at their own pace. In-person, students would have access to a state-of-the-art design lab where they could work with a variety of tools and technologies to create prototypes and final products, as well as small-group and individual learning spaces where they could work with teachers and peers.
This vision for my ideal learning environment aligns with the National Educational Technology Plan (U.S. Department of Education, 2016), which emphasizes the importance of using technology to create personalized and interactive learning experiences that foster student engagement and achievement. It also aligns with professional standards such as the International Society for Technology in Education (ISTE, 2016) and the National Science Foundation's (NSF) National Science and Technology Council (NSTC) Framework for K-12 Science Education (National Science and Technology Council, 2011), which both advocates for the use of technology to support and enhance science education. Finally, my vision is grounded in relevant learning theories, including constructivism and social constructivism (Kanselaar, 2002), which emphasize the importance of active learning and collaboration in the learning process.
References:
Kanselaar, G. (2002). Constructivism and socio-constructivism: An overview. Educational Research and Evaluation, 8(1), 13-35.
International Society for Technology in Education (ISTE). (2016). Standards for students. https://www.iste.org/standards/iste-standards-for-students
National Science and Technology Council. (2011). Framework for K-12 science education: Practices, crosscutting concepts, and core ideas. https://www.nap.edu/catalog/13165/framework-for-k-12-science-education
U.S. Department of Education. (2016). U.S. Office of Educational Technology - Vision. https://tech.ed.gov/earlylearning/vision/