
Learning Goals/Objectives
Learning Objective #1:
Explore Literary Genres through AR/VR:
Students will be able to identify and differentiate between various literary genres, including fantasy, science fiction, and mystery, by engaging with immersive AR/VR environments that bring these genres to life.
Learning Objective #2:
Analyze Literary Elements in Digital Worlds:
Students will develop the ability to analyze key literary elements such as themes, motifs, and narrative techniques within augmented and virtual reality settings, enhancing their comprehension and critical thinking skills.
Learning Objective #3:
Integrate AR/VR Technologies in Literary Analysis:
Students will gain proficiency in using AR/VR platforms like CoSpaces and the Merge Cube to create and present their own literary analyses, demonstrating their understanding of how immersive technologies can transform traditional storytelling and literary studies.